Khmer D Verb Game
This game teaches 27 Khmer words and phrases based on English verbs starting with the letter D. Tutorial:
Intro Mode:
The player chooses Word mode or Phrase mode and how to be tested based on 3 different ways of matching.
When ready, the player selects Study, or they can click Summary or Final Exam.
All other modes have a Restart button which will return to this Intro screen.
Summary Mode:
Displays all the words in 3 columns: English, Transliteration, Khmer.
Left-click on a word to hear it pronounced.
Click More Words to see the next set of words.
Middle-click a word to toggle its visibility.
Right-click a word to toggle the whole column's visibility.
Study Mode:
Displays a random subset of the Khmer words or phrases on a grid.
Middle-click on a tile to hear the English pronunciation.
Right-click on a tile to hear the Khmer pronunciation.
Left-click to cycle through the 3 formats: English, Transliteration, Khmer spelling
Study mode displays two tiles for each of:
8 words (randomly selected)
or 4 phrases (randomly selected)
The player left-clicks on either tile of a pair to learn the word.
When ready, the player clicks the Test button.
Test Mode:
The Study tiles are redrawn in random positions.
Half of the tiles show the word/phrase in the pre-chosen format (e.g. Khmer spelling).
The other half of the tiles show the 2nd pre-chosen format (e.g. the English spelling).
If the player left-clicks a pair of corresponding tiles, those tiles go blank.
Middle-click or Right-Click to hear the Khmer pronunciation.
The goal for the player is to match all pairs.
Exam Mode:
The first 27 Khmer consonants are drawn on a grid to "hide" each word.
When a letter is left-clicked on, its corresponding Khmer phrase is displayed with the key word underlined.
Clicking the Hint box displays 5 possible answers, with one word being correct.
The player types the English translation of the underlined word in a box and is told correct or incorrect.
The number of wrong guesses is kept track of for each word.
The color of the border indicates the number of wrong guesses:
gray = 0, yellow = 1, orange = 2, red = 3 or more
When a guess is correct, the image of the letter in the grid changes to its word.
Returning to a word (was correct) and getting it wrong changes the border to green.
Images and sounds were extracted from this video on Youtube by Dara Hok:
Published | 2 days ago |
Status | Released |
Platforms | HTML5 |
Author | dnvrwheelz |
Genre | Educational |
Tags | cambodian, english, language, learning, matching |
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